2025-09-29 · 117 citations · club pick
Training Agents Inside of Scalable World Models
Danijar Hafner, Wilson Yan, Timothy Lillicrap
No peer-reviewed venue on record yet. 117 citations, 6 of them influential, as of the last refresh.
Abstract
World models learn general knowledge from videos and simulate experience for training behaviors in imagination, offering a path towards intelligent agents. However, previous world models have been unable to accurately predict object interactions in complex environments. We introduce Dreamer 4, a scalable agent that learns to solve control tasks by reinforcement learning inside of a fast and accurate world model. In the complex video game Minecraft, the world model accurately predicts object interactions and game mechanics, outperforming previous world models by a large margin. The world model achieves real-time interactive inference on a single GPU through a shortcut forcing objective and an efficient transformer architecture. Moreover, the world model learns general action conditioning from only a small amount of data, allowing it to extract the majority of its knowledge from diverse unlabeled videos. We propose the challenge of obtaining diamonds in Minecraft from only offline data, aligning with practical applications such as robotics where learning from environment interaction can be unsafe and slow. This task requires choosing sequences of over 20,000 mouse and keyboard actions from raw pixels. By learning behaviors in imagination, Dreamer 4 is the first agent to obtain diamonds in Minecraft purely from offline data, without environment interaction. Our work provides a scalable recipe for imagination training, marking a step towards intelligent agents.
arXiv comment: Website: https://danijar.com/dreamer4/
Ten-minute slide kit
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Figures worth putting on a slide
- Figure 1:** Dreamer 4 learns to solve complex control tasks by reinforcement learning inside of its world model. We decode the imagined training sequences for visualization, showin
- Figure 2:** World model design. Dreamer 4 consists of a causal tokenizer and an interactive dynamics model, which both use the same block-causal transformer architecture. The token
- Figure 2.](#page-3-0) The tokenizer compresses video frames into continuous representations and the dynamics model predicts the representations given interleaved actions, both usin
- Figure 3:** Agent performance in Minecraft without environment interaction. All methods have access to the same contractor dataset[<sup>15</sup>](#page-19-3) with image inputs and
- Figure 4:** Agent ablations on the offline diamond challenge. We report success rates and time needed to reach an item for four milestone items. Dreamer 4 outperforms methods based
- Figure 5:** Human interaction. A human player counterfactually interacts with the world model in real time via mouse and keyboard to perform the same task from the same initial ima
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