Robotics Papers

2019-12-03 · ICLR · 2,186 citations · club pick

Dream to Control: Learning Behaviors by Latent Imagination

Danijar Hafner, Timothy Lillicrap, Jimmy Ba, Mohammad Norouzi

Published at ICLR (the arXiv record still lists it as a preprint). 2,186 citations, 289 of them influential, as of the last refresh.

Abstract

Learned world models summarize an agent's experience to facilitate learning complex behaviors. While learning world models from high-dimensional sensory inputs is becoming feasible through deep learning, there are many potential ways for deriving behaviors from them. We present Dreamer, a reinforcement learning agent that solves long-horizon tasks from images purely by latent imagination. We efficiently learn behaviors by propagating analytic gradients of learned state values back through trajectories imagined in the compact state space of a learned world model. On 20 challenging visual control tasks, Dreamer exceeds existing approaches in data-efficiency, computation time, and final performance.

arXiv comment: 9 pages, 12 figures

Ten-minute slide kit

Six slides is the whole talk: what was broken, what people tried, what these authors did, what the numbers say, where it falls over, and the sentence people should remember.

SLIDE 1

The problem

Value and Action Learned by Latent Imagination <span id="page-0-0"></span> Learned Latent Dynamics Intelligent agents can achieve goals in complex environments even though they never encounter the exact same situation twice. This ability requires building representations of the world from past experience that enable generalization to novel situations. World models offer an explicit way to represent an agent's knowledge about the world in a parametric model that can make predictions about the

SLIDE 2

What came before

Prior works learn latent dynamics for visual control by derivative-free policy learning or online planning, augment model-free agents with multi-step predictions, or use analytic gradients of Qvalues or multi-step rewards, often for low-dimensional tasks. In comparison, Dreamer uses analytic gradients to efficiently learn long-horizon behaviors for visual control purely by latent imagination. Control with latent dynamics E2C \(Watter et al., 2015\) and RCE \(Banijamali et al., 2017\) embed images to predict…

SLIDE 3

The method

Reinforcement learning We formulate visual control as a partially observable Markov decision process (POMDP) with discrete time step t ∈ [1; T], continuous vector-valued actions a<sup>t</sup> ∼ p(a<sup>t</sup> | o≤t, a<t) generated by the agent, and high-dimensional observations and scalar rewards ot, r<sup>t</sup> ∼ p(ot, r<sup>t</sup> | o<t, a<t) generated by the unknown environment. The goal is to develop an agent that maximizes the expected sum of rewards E<sup>p</sup> P<sup>T</sup> <sup>t</sup>=1…

SLIDE 4

What they measured

We experimentally evaluate Dreamer on a variety of control tasks. We designed the experiments to compare Dreamer to current best methods in the literature, and to evaluate its ability to solve tasks with long horizons, continuous actions, discrete actions, and early termination. We further compare the orthogonal choice of learning objective for the world model. The source code for all our experiments and videos of Dreamer are available at

SLIDE 5

Where it breaks

Not recoverable from the parsed text. Read this section in the paper yourself.

SLIDE 6

One-line takeaway

Replaces search/planning with actor-critic trained entirely in imagination

Assembled from the paper's own PDF, parsed with its layout intact, 75,410 characters of it, then split on the paper's own section headings. Extractive, not generated: every sentence here is lifted from the paper. The takeaway line is the club's own one-liner from its reading list. Check it before you present it.

Figures worth putting on a slide

  • Figure 1: Dreamer learns a world model from past experience and efficiently learns farsighted behaviors in its latent space by backpropagating value estimates back through imagined
  • Figure 1.](#page-0-0) The values optimize Bellman consistency for imagined rewards and the policy maximizes the values by propagating their analytic gradients back through the dyna
  • Figure 2: Image observations for 5 of the 20 visual control tasks used in our experiments. The tasks pose a variety of challenges including contact dynamics, sparse rewards, many d
  • Figure 2.](#page-1-0) Using the same hyper parameters for all tasks, Dreamer exceeds previous model-based and model-free agents in terms of data-efficiency, computation time, and f
  • Figure 3: Components of Dreamer. (a) From the dataset of past experience, the agent learns to encode observations and actions into compact latent states ( ), for example via recons
  • Figure 4: Imagination horizons. We compare the final performance of Dreamer, learning an action model without value prediction, and online planning using PlaNet. Learning a state v

Presented at

Saturday, May 9, 2026
Robotics & World Models Reading Club 07: Learning to Dream: World Models, Imagination, Path to Foundation Models for Control — Los Altos
Listed on the event page as “Dream to Control (2019)”. The arXiv title above is the record.
Why the club picked it. Replaces search/planning with actor-critic trained entirely in imagination

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