2020-10-05 · ICLR · 1,321 citations · club pick
Mastering Atari with Discrete World Models
Danijar Hafner, Timothy Lillicrap, Mohammad Norouzi, Jimmy Ba
Published at ICLR (the arXiv record still lists it as a preprint). 1,321 citations, 173 of them influential, as of the last refresh.
Abstract
Intelligent agents need to generalize from past experience to achieve goals in complex environments. World models facilitate such generalization and allow learning behaviors from imagined outcomes to increase sample-efficiency. While learning world models from image inputs has recently become feasible for some tasks, modeling Atari games accurately enough to derive successful behaviors has remained an open challenge for many years. We introduce DreamerV2, a reinforcement learning agent that learns behaviors purely from predictions in the compact latent space of a powerful world model. The world model uses discrete representations and is trained separately from the policy. DreamerV2 constitutes the first agent that achieves human-level performance on the Atari benchmark of 55 tasks by learning behaviors inside a separately trained world model. With the same computational budget and wall-clock time, Dreamer V2 reaches 200M frames and surpasses the final performance of the top single-GPU agents IQN and Rainbow. DreamerV2 is also applicable to tasks with continuous actions, where it learns an accurate world model of a complex humanoid robot and solves stand-up and walking from only pixel inputs.
arXiv comment: Published at ICLR 2021. Website: https://danijar.com/dreamerv2
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Figures worth putting on a slide
- Figure 1: Gamer normalized median score on the Atari benchmark of 55 games with sticky actions at 200M steps. DreamerV2 is the first agent that learns purely within a world model t
- Figure 1.](#page-0-0) Learning successful behaviors purely within the world model demonstrates that the world model learns to accurately represent the environment. To achieve this,
- Figure 2.](#page-2-0) The RSSM uses a sequence of deterministic recurrent states ht, from which it computes two distributions over stochastic states at each step. The posterior sta
- Figure 2: World Model Learning. The training sequence of images x<sup>t</sup> is encoded using the CNN. The RSSM uses a sequence of deterministic recurrent states ht. At each step,
- Figure 3.](#page-4-0) The KL loss both trains the prior and regularizes how much information the posterior incorporates from the image. The regularization increases robustness to n
- Figure 3: Actor Critic Learning. The world model learned in [Figure 2](#page-2-0) is used for learning a policy from trajectories imagined in the compact latent space. The trajecto
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