2026-08-24 · Applied Sciences · 6 citations
Concept-Guided Exploration: Building Persistent, Actionable Scene Graphs
Noé Zapata, Gerardo Pérez, Alejandro Torrejón, Pedro Núñez, Pablo Bustos
Published at Applied Sciences (the arXiv record still lists it as a preprint). 6 citations, 1 of them influential, as of the last refresh.
Abstract
The perception of 3D space by mobile robots is rapidly moving from flat metric grid representations to hybrid metric-semantic graphs built from human-interpretable concepts. While most approaches first build metric maps and then add semantic layers, we explore an alternative, concept-first architecture in which spatial understanding emerges from asynchronous concept agents that directly instantiate and manage semantic entities. Our robot employs two spatial concepts (room and door), implemented as autonomous processes within a cognitive distributed architecture. These concept agents cooperatively build a shared scene graph representation of indoor layouts through active exploration and incremental validation. The key architectural principle is hierarchical constraint propagation: Room instantiation provides geometric and semantic priors to guide and support door detection within wall boundaries. The resulting structure is maintained by a complementary functional principle based on prediction-matching loops. This approach is designed to yield an actionable, human-interpretable spatial representation without relying on any pre-existing global metric map, supporting scalable operation and persistent, task-relevant understanding in structured indoor environments.
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Figures worth putting on a slide
- Figure 1: An overview of the CORTEX architecture with the elements used in this work. The sub-cognitive level on the left encompasses low-level perceptive and control components. T
- Figure 2: Reference frames used for the elements in the scene graph. On the left, the grey rectangle represents the model room that best fits the corners. *T w <sup>R</sup>* denote
- Figure 3: Graph state transition. The robot starts as the graph's initial frame (*root is a dummy node*) and transforms to hang from the new room when it is inserted in the graph.
- Figure 4: Flow chart showing the life-cycle of a concept. The two outgoing lines of the first decision box cover the insert new instance and update existing instances situations.
- Figure 5: F*room* components diagram. Before the room is established, two reference systems are established: the origin reference system and the robot reference system. In the case
- Figure 6: Main stages in constructing the scene graph during exploration, reflecting transitions as different concept instances are initialised and affordances are executed. See te
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